Metal Gear Solid Mac Emulator

Mac OS X Snow Leopard PlayStation Emulator, PCSX-Reloaded: Hello there. I love being able to play Metal Gear Solid on this thing, however I am unable to. Or use the crosstie with the Crossover application. Game Description: Unlike most other games, Metal Gear Solid really knows how to tell a story. You, as retired supersneaky agent Solid Snake, must infiltrate a base that has been overrun by terrorists.

Metal Gear Solid 2: Substance

Game general and emulation properties:
Languages supported:
Region NTSC-U:
Serial numbers:SLUS-20554
Release date:March 3, 2003
CRCs:C539049D
Windows Status:Playable
Linux Status:?
Mac Status:?
Region PAL:
Serial numbers:SLES-82009
Release date:March 28, 2003
August 2009 (Reissue)
November 7, 2011 (Australia)
CRCs:093E7D52
Windows Status:Playable
Linux Status:?
Mac Status:?
Region NTSC-J:
Serial numbers:SLPM-67002
VW117-J1
SLPM-74901 (PlayStation2 the Best)
VW117-J2 (PlayStation2 the Best)
SLPM-67008 (Konami Dendou Collection)
VW117-J4 (Konami Dendou Collection)
SLKA-35001
Release date:December 19, 2002
June 19, 2003 (Korea)
November 6, 2003 (PlayStation2 the Best)
October 21, 2004 (Konami Dendou Collection)
Windows Status:?
Linux Status:?
Mac Status:?

Developer(s): KCEJ
Publisher(s): Konami
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 87/100
Game description: Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 'Alternative Missions' set in areas taken from the main game.


Test configurations on Windows:


EnvironmentConfigurationsCommentsTester
RegionOSCPU/GPURevisionGraphicsSound/Pad
NTSC-U?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 RC (r4563)GSdx (r4459)
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, Running near full speed. Requires a powerful PC.Machina
PALWindows
  • Intel Core i5-3470 @ 3.20 GHz
  • NVIDIA GeForce GTX 650
1.1.0 (r5618)GSdx
  • SPU2-X
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
LoStraniero1991
PALWindows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754)GSdx SSE4 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs at full speed.
NTSC-UWindows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-1988 gcf131b5)GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.Ryudo
NTSC-UWindows 8.1
  • Intel Core i7-4700HQ
  • NVIDIA GeForce GTX 860M
v1.5.0 (dev-2043-g5b4c948)GSdx 0.1.16 AVX2 (r5875)SPU2-X 2.0.0 (r5830)The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error

At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.

Retroaesthetics


Trivia

  • Original names: メタルギアソリッド2 サブスタンス (SLPM-67002) & (SLPM-74901) & (SLPM-67008), 메탈 기어 솔리드 2 서브스텐스 (SLKA-35001)


Known Issues

transparency and color issue

  • Status:Active
  • Type: Minor
  • Description: The water surface in the swim areas is completely reflective and some textures are darker than normal.
  • Workaround: No known solution

Taking pictures fails

  • Status:Fixed
  • Type: Serious
  • Description: During missions which require taking pictures, taking the (usually right) pictures fails.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to 'superVU Recompiler [legacy]'.

Dragging bodies fall

  • Status:Fixed
  • Type: Serious
  • Description: The enemy bodies sometimes fall before you release them while dragging.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to 'superVU Recompiler [legacy]'.

Twitching on gun aiming

  • Status:Fixed
  • Type: Serious
  • Description: Sometimes aiming a gun just makes the arm twitch.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to 'superVU Recompiler [legacy]'.

Translucent characters

  • Type: Note (not an issue)
  • Description: Glitched textures can cause a character to become translucent in certain rooms.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to 'microVU Recompiler'(this is the default option).


Gameplay Screenshots


Retrieved from 'https://wiki.pcsx2.net/index.php?title=Metal_Gear_Solid_2:_Substance&oldid=94443'
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Metal Gear Solid: The Twin Snakes

Developer(s)Silicon Knights, Konami
Publisher(s)Konami
Platform(s)GameCube
Release date(s)NA March 9, 2004
JP March 11, 2004
EU March 26, 2004
Genre(s)Stealth, Action
Mode(s)Single-player
Input methodsGameCube Controller
Compatibility5
Perfect
GameIDsGGSPA4, GGSJA4, GGSEA4
See also..

Dolphin Forum thread
Open Issues
International macroeconomics feenstra solutions manual.

Search Google
Search Wikipedia

Metal Gear Solid: The Twin Snakes is a stealth action video game. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.

  • 1Problems
  • 2Enhancements
    • 2.1Widescreen

Problems

Codec Screen Defects

The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. In order to avoid the bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Widescreen

Make sure to set Aspect Ratio graphics setting to Force 16:9 when using these Gecko codes.

NA

EU

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Metal Gear Solid: The Twin Snakes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11711(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6423Windows 7Intel Core 2 Duo E7300NVIDIA GeForce 9600 GTNo Problems
r6505Windows 7Intel Pentium E6300 @ 3.3GHzATI Radeon HD 4850Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.axfelix
r7310Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 5450Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-inMarkon89
r7387Windows 7Intel Core 2 Duo P7450 @ 2.13GHzNVIDIA GeForce G210MBad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green colorbfrheostat
r7393Windows 7Intel Core 2 Duo E7400 @ 2.8GHzNVIDIA GeForce 9600 GTSpeed 70-100% FPS 25-50 DX9 plugin, good emulation and very playableLicous
r7571Windows 7Intel Core i7-920 @ 4.8GHzNVIDIA GeForce GTX 480No problem but very big crash in cutsceneYaruM
3.0Windows 7AMD Phenom II 1055t @ 3.5GHzAMD Radeon HD 6870Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.
r7671Windows 7AMD Athlon X3 455 @ 3.5GHzAMD Radeon HD 6850Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPSotomo
r7683Windows 7AMD Phenom II X4 955 @ 3.2GHzATI Radeon HD 5770Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS0005
r7690Windows 7Intel Core 2 Duo T9400NVIDIA GeForce 9800M GTSNo Problems, but only 35-60FPS!
3.0-201Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce 470 GTXPlayable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS
3.0-373Mac OS X 10.7.2Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MPlayable. 47-60FPS. Little to no slowdown during the introduction or first section of the game in the heliport.jedivulcan
3.0-377Windows 7Intel Core 2 Duo E8500 @ 4.23GHzNVIDIA GeForce GTX 285 2GBPlayable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.Lycan
3.0-458Windows 7Intel Core i7-2600K @ 3.40GHzNVIDIA GeForce GTX 580 1.5GBFull speed gameplay, but cutscenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.Gwame
3.0-631Windows 7Intel Core i5-460M @ 2.53GHzIntel HD Graphics(Core i5) 1.3GbPlayable. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good.Fox zero
3.0-688Mac OS X 10.7.4Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MPlayable. Slow in a lot of areas. Shutters. Audio glitches. I really question what kind of drugs I was on to comment that this worked really well on revision 373.jedivulcan
3.0-710Windows 7Intel Core 2 Quad Q9550 @ 2.83GHzNVIDIA GeForce GTX 580 1.5GBFull speed gameplay with accurate vbeam emulation enabled. FPS is heavily CPU dependent, but constant enough to be very playable. The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.Whall005
3.0-739Windows 7AMD FX 4100 @ 4.22GHzNVIDIA GeForce GT 520Full speed gameplay with accurate vbeam emulation enabled. FPS 59.9-60FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.
3.0-844-newaxhleWindows 7 SP1Intel Core i5-2500K @ 3.7GHzNVIDIA GeForce GTX 580 1.5GBPerfect emulation, no crashes, full speed the hole time. MMU speed hack needed to boot correctly into the game. EFB copies to RAM not texture to fix thermal goggles issue. Disable widescreen hack to avoid double images in cutscenes.

Important: to avoid sound cutoffs, do the following:VBEAM accurate emulation turned ON in rom settingsDSP recommended: NEW AX HLE 3.0.844Framerate limit to: Audio not Auto(with 'Limit by FPS' turned on to avoid audio faster than video as in lips desynched with audio).Audio backend: XAUDIO2If still experiencing sound stuttering, try PAL version of the game, have tried both NTSC and PAL, and Pal is better in regards of avoiding sound stuttering. ONLY slowdown is in cutscenes that have real footage but there are only four of them and they are short.

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FrankJaeger
3.5-367Windows 8Intel Core i5-2500 @ 3.3GHzNVIDIA GeForce GTX 660Perfect emulation, No Problems, 60FPS! Internal Resolution = 'Auto (Window Size)' 1920x1080p.Cronö
3.5-1123Windows 7Intel Core i5 @ 2.7GHzATI Radeon HD 5750Better than previous builds 'out of the box'. Stable and 30FPS. Slight audio cracking and popping.TonyTheTerrible
3.5-1154Windows 10Intel Core i3-2110 CPU @ 3.10 GHzNVIDIA GeForce GTX 650 2 GBThe only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.Pokefrazer
3.5-1344Windows 8AMD Phenom II X4 955 @ 3.4GHzAMD Radeon HD 6950 2GBFull speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = 'Audio' & 'Limit by FPS'. GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = 'Auto (Multiple of 640x528)', 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use 'stretch to window' instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2.Alexbeav
4.0.2Windows 7Intel Core i7-4710MQ @ 3.4GHzNVIDIA GeForce GTX 860MPerfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.Andy
4.0-146Windows 7Intel Core i7-920 @ 2.67GHzATI Radeon HD 5850Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.Ryudo
4.0-2720Windows 7Intel Core i3-2120 @ 3.2GHzIntel HD 2000Always full speed emulation @ native resolution. A few minor glitches: Quickly appearing green lines on title screen, cracking sound while saving, graphical bugs after climbing the ladder which leads to the roof of Comm. Tower B, cutscenes showing real-life footage run too slow (just video, audio is fine), one cutscene with real-life footage leads to video and audio bugs (the cutscene with Liquid explaining the Gulf War Syndrom) hack-settings used: Skip EFB-Access=off, ignore format changes=on, EFB-Copies=RAM+activate cache, External Frame Buffer=realBoltek
4.0-5935Windows 7AMD FX-8350 @ 4.0GHzNVIDIA GeForce GTX 750Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.Combatheros
4.0-5935Windows 7AMD Phenom II X4 965 @ 3.4GHzNVIDIA GeForce GTX 760Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default.BaKoFFiCeR
4.0-9142Windows 10Intel Core i5-4460NVIDIA GeForce GTX 970Freezes during cutscenes; either disable Dual-Core or enable Synchronize GPU thread. Performance takes a hit, though. Otherwise, no real problems using OGL backend.Karmeleon
5.0-1103Windows 10Intel Celeron G1820 @ 2.7GHzIntel Graphics Desktop (Haswell)You need to enable XFB and use Real XFB to fix the Codec Screen background. (it's a minor issue, though. Enabling these causes a big hit on performance, so if you have a low-end PC, like I do, don't enable them) You can use the cheat above to get the game set to 'Widescreen', but don't forget to force the system to 16:9 as well for it to work. Lastly, the game is dropping frames a little, maybe it's just my machine.clorophilla
5.0-3297Windows 7Intel Core i5-4670K @ 3.4GHzAMD Radeon R9 280 @ 3 GBThe game runs really good, but I'm currently running into an old issue that I had fixed before, but I don't remember how I fixed it the last time I played. (Dolphin will crash upon initiating the second battle against Raven in the frozen container area). -- Update regarding this; It was caused by a Cheat Code. In particular 'Infinite Rations'. Disabling said cheat fixed the issue.Ryudo
5.0-3749Windows 10Intel Core i7-7700KNVIDIA GeForce GTX 980 TiNearly Flawless. Only problem I encountered aside from codec screen was some frame drop during the live action FMV leading up to the Liquid fight.IceStrike256

Gameplay Videos

Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Metal_Gear_Solid:_The_Twin_Snakes&oldid=165231'